Project

ETHOS

The Earth Heroes 2030

Date of implementation

Till

Funding Institution

Webpage

Info & Contact

Margherita Rosi

ETHOS aims to promote environmental citizenship among students, teachers, and the wider community, which involves developing a sense of responsibility and consciousness about the environment and understanding the impact of our activities and choices on the ecosystem. To address this priority, the project proposes to provide schools with the necessary tools and resources to teach environmental citizenship effectively.

Beneficiaries

  • Primary level students (6-11 years old): The project aims to provide them with the necessary knowledge and skills to become environmentally responsible citizens and take concrete steps to protect the environment.
  • Educators and teachers: The project also targets educators and teachers who may lack the necessary knowledge and skills to teach environmental citizenship effectively.
  • Parents and guardians
  • Local Communities

Objectives

  • Develop a sense of responsibility and consciousness about the environment among students to ensure sustainable treatment of natural resources.
  • Popularize the Sustainable Development Goals (SDGs), Environmental Sustainability Education (ESD), and other relevant terms related to the environment and climate change mitigation among children to help them understand environmental issues and their impact on the ecosystem.
  • Simulate green challenges through a game-based approach and the exploitation of digital technology, making learning more engaging and stimulating, strengthening students’ knowledge and interest.
  • Increase consciousness about the ecological footprint of any action taken and how to reduce their impact on the environment, enabling students to make informed choices that promote sustainability and environmental protection.
  • Encourage STEM knowledge through interest in the environment, developing an interest in STEM and gaining the necessary knowledge and skills to address environmental challenges.

Actions

  • Conduct a search for relevant terms and concepts for an Environmental Sustainability Glossary.
  • Understand the needs and preferences of target groups (students and teachers) in relation to sustainable environmental education by developing a handbook for students and one for teachers.
  • Writing and mapping the content of the digital game (development of the digital environment, characters and different scenarios).

Impact

  • A minimum of 250 downloads/views of the glossary after release and at least 150 participants, including 50 teachers and 100 students, in the glossary pilot activity.
  • The development of the manual will involve more than 250 participants, including at least 50 per project country in online surveys and more than 25 per country in focus groups.
  • We also expect at least 150 participants, including 50 teachers and 100 students per project country, in the handbook pilot activity.
  • A minimum of 250 downloads/installations of the EARTH HEROES 2030 game and at least 50 participants per project country. We expect more than 60 teachers, including at least 10 per project country, to use the game in the classroom.

Results

  • Glossary of Environmental Terms that defines and explains the key concepts related to environmental sustainability, making it easier for students and teachers to understand and discuss environmental issues.
  • Handbook for Teachers and Students that provides practical guidance on how to integrate environmental sustainability education into their teaching and learning activities, and includes tips on how to promote environmental citizenship among students.
  • Digital Game to Foster Environmental Citizenship that engages students in a fun and interactive way while teaching them about environmental sustainability and citizenship, and is available online for accessibility to students worldwide.

Nº project

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.